Sunday, July 31, 2016

SSR Professor SP1 - Thank an Algerian [Download]


After some lovely comments from a certain Algerian dude, I decided to polish off my old SSR Professor SP1 wheels that I made like three years ago. I fixed some normals issues, and I used a better tire with my Proxes T1R textures and my new brake disk and wheel nut. If I remember correctly, the wheel contains parts by FR-Style and the center cap and texture is by CS' Custom. The model is old, so it is not entirely accurate and I don't claim it to be. However, since people have asked for it, and I don't mind, here you go. Textures are included in the .z3d.

More pictures and download link after the jump.

Tuesday, June 28, 2016

Brake Rotor and Axle Nut [Download]



I could not find any stock looking generic brake rotors that I liked, so I decided to make my own. None of them had a modeled backside, and many were just flat cylinders. You may have seen the axle nut used in other cars I have made; I think I made it for the BN Sports FD3S RX7, but I'm not certain. I made it a year or two ago but I fixed some normals errors with it. The axle nut is visible when wheels do not have a center cap. This is often the case with racing wheels such as Work's Meister series. I am providing it for download so your cars and wheels can look more complete. If you use it, please credit me.

I modeled the inside and backside of the rotor


The axle nut is exposed

Follow the jump for more pictures and download

Wednesday, June 22, 2016

Stack Cluster (Integrated Race Dash Display) - v2


The Stack "Integrated Race Dash Display", or "Stack Cluster" as many know it, is a famous gauge setup that has been used by Koenigsegg, Lotus, and even Abflug in their 90's Porsche demo car. I first modeled the Stack Cluster about 2.5 years ago. This time around I have made numerous improvements. You can view the original post here.
More after the jump.

Friday, June 3, 2016

Chevy Magnum 500 SS Wheel


I modeled this wheel in an RC 2.2" size originally, but then I decided to finish it off as accurately as possible, and I decided to submit for an AP Art portfolio. I modeled it using Autodesk Inventor and then I rendered it using Mental Ray in Inventor.

Saturday, May 28, 2016

Major Blog Updates

As you may have noticed, my blog has been through a sort of refresh to keep it up with the 21st century. I tried to update it both visually and with more up to date contact info, as well as adding some new features.

What's New:

Refreshed blog theme:
- Kept the purple theme from the "End of the Line" Silvia, but slight color tweaks
- New font - Helvetica
- New Favicon
- Updated the "Surge" pattern background
- New header and slideshow - will be expanded for greater rotation and variety. You can click on the car slides to to view the post about each car.

Added Tag Cloud
- I have begun to add labels (tags) to older posts, which are visible at the bottom of each post. You can click on them to view more posts of similar categories, or click on the Tag Cloud on the Right Sidebar

Added Jump Breaks
- Now the whole post does not load
- Displays more posts per page
- Loads faster

Sunday, May 22, 2016

Mugen M7 Road Wheel





NSX spec Mugen M7 Road Wheels

Original Mugen Ad
Mugen's M7 "Road Wheels" have remained a favorite of mine for a long time, due to their simplicity and elegance. In my recent efforts to redo some portions of my Mugen NSX, I decided to redo the M7's because my first attempt was one the first wheels I did entirely from scratch. It had normals errors, and the shape was off because I didn't use a good reference image. This time around, I modeled everything in 3D, including the logo, and I even recreated the special bolts used to hold the rim face to the lip and barrel. I also modeled the backside of the rim, which was a first for me. Total poly count for the rim face is about 7.7K tris, and with the lip, bolts, and a tire the total will be just shy of 30K tris.


Thursday, May 19, 2016

Surge's GTA SA Photo Album, Volume I


Recently, I decided to consolidate all of my modding works to one single drive. Over the years, all of my files ended up on discs, flash drives, and external hdds from drive failures, switching hard drives etc. I consolidated all of my screenshots from GTA and I thought I would share some.

Thursday, December 31, 2015

Surge Mods: The Anthology of Unfinished Works (2012-2015)



The Anthology:

Almost all cars of note from 2012-2015. Some are missing and there are one or two cars missing entirely like the JDM Legends RX-7. Many of the the earlier cars such as M1, KPGC10 and first 240ZG are missing as well.

See all the cars after the jump

Wednesday, April 15, 2015

Monday, April 13, 2015

The End of the Line: Nismo S13 Silvia


I think my time in the GTA SA Modding community has come to a close. My free time is diminishing and my interest is waning. The community has shrunk since I've joined, many of the people I once knew have moved on, and I think it's my time too. I still have a large project folder of about 75 unfinished cars, and only time will tell what I will decide to do with them.

In my time as a modder, I had my share of successes and failures, like the Mugen NSX through which I became a JSW member and FOK, which was a flop on my part. However, from both of those experiences I have learned that groups and clans have their place in modding, but only if everyone is equal, accepted and motivated.

Anyways, it's been a great 3 years, and I've learned a lot, and even though GTA V for PC comes out tomorrow, I feel done, bored and retired from GTA.

I would like to thank the following people:
Marko - for being my closest friend in the GTA community and teaching me
Flash - for working me on many projects, teaching me and urging me to learn to scratch parts
GTR - for converting some of my stuff and teaching me to convert
gred - for inspiring me and always providing an example of quality with fewer polies
FR-Style - for giving me some helpful pointers early on
Keisuke - for providing me with example cars and his blog which started it all for me

read more after the jump